Recent Posts
After years of research for ways to unify CyberCafes in terms of network connectivity; Mineski Solutions finally finds a way to connect all CyberCafes as though they are only one!!! and it is to be Launched Soon!
What…??? As one???
Yes! You are right, all cyber cafes can now be “linked-up” together with the Mineski-Link Network.
What do you mean by linked???
Linked Cybercafes will have the benefit of a bigger network scale exceeding the limits of their own boundaries by being connected to Linked Cyber Cafes all over the Philippines.
What is the difference of being linked???
Linked Cybercafes will be having a bigger network, making even the smallest Cybercafe feel like it has thousands of PC’s. In addition to that, It doesn’t only have massive LAN game amount in it but it also “FEELS” like you are playing on “LAN” Being Linked-Up does not only mean that you can see more “DotA”; but General “LAN” games are applicable as well.
WTF??? is this for real??
This is a sample screenshot of a fully established link:
Imagine the number of LAN games that can be played…
Stop wasting your time waiting for games!!! The Moment you sit down, LETS RAK!!!
With this technology nearing its launch date… New opportunities not only arise for CyberCafe Owners but also for Gamers themselves.
Source: Mineski.net
IceFrog has released another bug fix patch in DotA 6.69c. Ice Frog also removed the recently discovered bugs like Syllabear's Summon 2 Spirit Bears Bug and some other bugs. Dota 6.69c Map is most likely to be stable in the 6.69 patch.
DotA 6.69c Changelogs and IceFrog's Notes:
Fixed some major bugs.
This patch is focused primarily on balance improvements. Rather than wait until more content is finished for one bigger patch, I've decided to release a smaller patch first for general gameplay improvements while working on content for next patch. Let me know what you guys think and as always feel free to email me any requests.
IceFrog, recently answered some questions about Dota 2 which were asked by community and fans, He gave some cool features before the release of the game such as the reconnection feature, save replay, lag issues, hardware requirements and same gameplay as Dota like the animation cancelling and fog of wars and etc..
Dota 2 - Q & A:
Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.
Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.
Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.
Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.
Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.
Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.
Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.
Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.
Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.
Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.
Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.
Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.
Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.
Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.
Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.
Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.
6.69b Bug
Our favorite DotA bug poster, Kuarinofu has made a new video of Lone Druid's Spirit Bear Bug in DotA 6.69b. By abusing this bug, you can summon 2 Spirit Bear which will give you extra 6 inventory slots, mass lane pushing, greater entangle chance and opponent's rage. This bug is kinda easy to do, you'll figure it out by seeing it the clip below.
DotA 6.69b Bug - Spirit Bear Abuse:
Guide:
Pick Syllabear & Summon Spirit Bear
Kill Roshan, pick Aegis of Immortal using your bear.
Get your Bear killed or deny it yourself.
While your Spirit Bear is reviving, Summon a Spirit Bear
Feed the pets :)
It's really fun to do in real game while waiting for DotA 6.70. It would be nice if Lone Druid's Rabid affects both Bears. Anyway, thanks to Kuarinofu and keep visiting Dota-Utilities for more updates!
Source: Dota-Utilities
RSKeys+ is a user friendly and useful tool for Warcraft 3. It is already customized by the creator of this tool based from the comfortability of the player, not like the other Warkeys that is not working and too complicated to use. RSKeys+ is compatible on Windows 7, XP and Vista, it works perfectly. RSKeys is a program that was developed under twirltech and was made by the greatest man ever existed on this planet named twirlwhirl, he used that name to hide his identity. This tool has some greate features, check them out! ^^,
RSKeys+ Features:
1. Supports Warcraft 1.24e patch.
2. Can show Enemy/Ally HP Bars.
3. Disable left [Win] key.
4. Very easy to use! Run and Play feature.
5. Quick Command Message to Allies.
Customized Hotkeys:
• ALT Q,W,A,S,Z,X = NUM 7,8,4,5,1,2
• ALT Q,W,A,S,Z,X = NUM 7,8,4,5,1,2
• [F5] = -ma
• [F6] = -ms
• [NumAdd] = -clear
• [Ctrl+Space] = b
• [Alt+1] = p
• [Alt+2] = tra
• [Ctril+Q] = wla top
• [Ctril+W = wla mid
• [Ctril+E] = wla bot
* For better gaming performance, you can download Manabars to show ally/enemy mana bars.. Its very helpful when you are Nerubian Assassin or Magina..
* If you want me to create your own customized hotkeys with customized Icon, just comment below or CLICK HERE to contact me.. $2 ONLY! You can pay me via Paypal.
In celebration of Razer‘s 133,337 fans on Facebook, we are going to game-change someone‘s (possibly yours) gaming setup. We‘d like to think that it‘s something we‘d give back to our fans in appreciation for all the support, and what better than with all the very best that Razer has to offer. This sort of giveaway has never been done before. Not until today, and possibly not again for a very long time.
Until the 25th October 2010, one lucky fan will get to score the ultimate gaming suite powered by Razer - worth over US$500 - shipped right to your doorstep that will consist of Razer‘s suite of award winning gaming peripherals - A choice of your Professional Gaming Mouse, your ideal Professional Gaming Surface and Gaming Keyboard (just tell us which one you would like to have - it‘s yours), the Razer Megalodon 7.1 Gaming Audio Headset, Razer Armadillo2 Mouse Cable Management System, a Razer Attitude Tee, Razer Messenger Bag, Razer Gear Rack and a Razer l33t Pack.
We know. Call it complete overkill. Call it senseless. We just believe there‘s no replacement for being a major badass. We also have 1,337 prizes to giveaway just for people who take part in the MOAG*. Heck, even Chuck Norris would be proud.
If you‘re already feeling dizzy from reading, you can quit this page and leave. If you think you‘re worth a shot to be a part of this insanely massive pact - you can sign up below now. We honestly don‘t give a damn whether you‘re in Arizona, Zimbabwe or in the snowy hills of Tibet. Every gamer on this blue planet gets a fair shot and the complete details are available once you confirm your participation. For the brave - there are over 1,337 prizes to be scored, and for the truly Razer afflicted, the HardKore challenge awaits within.
We know. Call it complete overkill. Call it senseless. We just believe there‘s no replacement for being a major badass. We also have 1,337 prizes to giveaway just for people who take part in the MOAG*. Heck, even Chuck Norris would be proud.
If you‘re already feeling dizzy from reading, you can quit this page and leave. If you think you‘re worth a shot to be a part of this insanely massive pact - you can sign up below now. We honestly don‘t give a damn whether you‘re in Arizona, Zimbabwe or in the snowy hills of Tibet. Every gamer on this blue planet gets a fair shot and the complete details are available once you confirm your participation. For the brave - there are over 1,337 prizes to be scored, and for the truly Razer afflicted, the HardKore challenge awaits within.
There are the hardcore, and then there are those who are beyond respite. We‘d also harbor a guess that you‘re the gamer everyone hates to meet on the servers.
For those who love the impossible and putting themselves up against the very best, you‘ve come to the right spot - and you will not go unnoticed nor unrewarded. For the 10 hardcore gamers with the highest number of frag points, you get to score some of the sweetest gear that Razer has ever produced in our labs.
Think of this as a challenge within a giveaway - except that you control the odds and you determine the outcome.
Will you also stand a chance to score the Razer Power Gaming Suite? Most definitely. The chances are one and the same.
We warn you now. It won‘t be easy - there are thousands who will be vying for your place . However it will be worth every friend, family, clanmate and perhaps even foe worth sharing with. Be sure to save your delivery address above to initiate.
Good luck, have fun. The Razer HardKore Challenge awaits you.
Take up the challenge today.
1st place to 3rd place
Razer Gaming Keyboard of your choice.
4th to 6th place
Razer Gaming Mouse of your choice.
7th to 10th place
Razer Gaming Headset of your choice.
PROMO ENDS ON OCTOBER 28, 2010!